

She was also inspired by the board game Clue, which helped to break her out from a linear structure to the game. Roberta decided that she could write her own, and conceived of the plot for Mystery House, taking inspiration from Agatha Christie's novel And Then There Were None. They began to search for something similar but found the market underdeveloped. He bought the game and introduced it to his wife, Roberta, and they both played through it. Looking through a catalog, he found a game called Colossal Cave Adventure. One day, he took a teletype terminal to his house to work on the development of an accounting program. The player must discover who it is or become the next victim.Īt the end of the 1970s, Ken Williams sought to set up a company for enterprise software for the market-dominating Apple II computer. Soon, dead bodies (of the other people) begin appearing and it is obvious there is a murderer on the loose in the house.

Initially, the player has to search the house in order to find a hidden cache of jewels. Green, a surgeon Joe, a grave-digger Bill, a butcher Daisy, a cook. The mansion contains many interesting rooms and seven other people: Tom, a plumber Sam, a mechanic Sally, a seamstress Dr.
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The player is soon locked inside the house with no other option than to explore. The game starts near an abandoned Victorian mansion.
